This is the entrance to the ancient Samurai environment I had created in my
Advanced Game Environment class.
My initial concept image was of this structure.
After creating the shrine structure and it's surrounding environment, I proceeded to create a sword smith workshop with the potential to be a playable environment.
I made different sets of Katana, complete with Wakizashi and Tanto.
The interior of this workshop consists of the forge, a traditional Japanese anvil along with some general smith's tools and materials.
The workshop also contains some consumable items like food and of course, a drinking gourd and lantern.
This video demonstrates the build of a sword set.
This was the exterior view of the TM hotel in a game that I was building in UNITY.
A view of one of my Martian Outposts in the original UNITY build of TM.
The back side of the hotel is seen in this photo along with the Mars Colony Civic building.
This is the new build of the TM which is much bigger and set up in UNREAL rather than UNITY.
The ring consists of 4 segments that are each connected to the hotel at the center by large sealable corridors.
For shipping and receiving directly to the hotel, deliveries and special arrivals will generally use the elevator lift that ascends all the way to the top floor.
The B Zone is the first area of the Ring which players will have access to. Here is where you can purchase weapons, supplies or lodging. Maybe even a job.
The Kiosks around the map will allow you to link up with your Colony Citizen Accounts or for ordering and purchasing health items.
The Mini Games will be occupied with mini arcade games and puzzles.
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