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    • Billy Espinosa
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    • Home
    • GAME ART
    • VIDEO & PHOTO
      • Video
      • Photo
    • Motion Graphics
    • CREATOR
      • Billy Espinosa
  • Home
  • GAME ART
  • VIDEO & PHOTO
    • Video
    • Photo
  • Motion Graphics
  • CREATOR
    • Billy Espinosa

Billy Espinosa

Digital Artist / Game Dev / Film Maker

Specializing in 3D Modeling, Environment Art, Screenwriting and Game Design.

 

  • STRATEGIC ANALYSIS OF SITUATIONS TASKS OR PROJECTS WITH STRONG GENERAL KNOWLEDGE FOR PRACTICAL APPLICATION OF TOOLS, TECH, PERSONNEL OR OTHER SUCH IMPLEMENTS.
  • HIGH APTITUDE FOR PROBLEM/PUZZLE SOLVING. 
  • HIGHLY ADAPTABLE TO NEW SETTINGS AND TASKS,  INCLUDING THOSE WITH HIGH STAKES, STRESSES OR TENSIONS.​
  • CREATIVE AND TECHNICAL WRITING FOR WIDE RANGES OF PLATFORMS AND PURPOSES.
  • 3D MODELING, SURFACE/TEXTURING, ANIMATING AND LIGHTING.
  • DIGTAL VIDEO AND AUDIO INCLUDING CAMERA WORK, LIGHTING AND EDITING.

 

Proficiencies

MAYA
3DS MAX

UNREAL ENGINE

UNITY
Z-BRUSH
SUBSTANCE DESIGNER 
SUBSTANCE PAINTER
​BLENDER​
PHOTOSHOP
ANIMATE
ILLUSTRATOR

AUDITION

PREMIER PRO

AFTER AFFECTS


contact

Level Design

This is the initial level design for one of the original games that I am currently working on.

UAT SPAce MISSION 5

These images was taken from the onboard camera of the UAT Space Mission 5 Payload structure.

Here you can see farmland around Queen Creek and the surrounding area and the curvature of the earth against the darkness of Space.

This photo was taken from the onboard cameras of the Secondary Payload structure. In the photo you can see the Primary Payload Structure and High Altitude Balloon as it is bursting open.


This image shows the Flight Data of the Mission as well as the Map and Flight Path.

The Primary Payload Structure was created by me with 3DS Max and printed on my home printers as well as some of the printers on the UAT Campus.

The structure was designed to be equipped with Cameras and Arduinos as well as various test samples.

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