Specializing in 3D Modeling, Environment Art, Screenwriting and Game Design.
MAYA
3DS MAX
UNREAL ENGINE
UNITY
Z-BRUSH
SUBSTANCE DESIGNER
SUBSTANCE PAINTER
BLENDER
PHOTOSHOP
ANIMATE
ILLUSTRATOR
AUDITION
PREMIER PRO
AFTER AFFECTS
This is the initial level design for one of the original games that I am currently working on.
These images was taken from the onboard camera of the UAT Space Mission 5 Payload structure.
Here you can see farmland around Queen Creek and the surrounding area and the curvature of the earth against the darkness of Space.
This photo was taken from the onboard cameras of the Secondary Payload structure. In the photo you can see the Primary Payload Structure and High Altitude Balloon as it is bursting open.
This image shows the Flight Data of the Mission as well as the Map and Flight Path.
The Primary Payload Structure was created by me with 3DS Max and printed on my home printers as well as some of the printers on the UAT Campus.
The structure was designed to be equipped with Cameras and Arduinos as well as various test samples.
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