This animation sequence features both character and vehicle animation. I chose to use my Character Base Mesh for the project as well as my Land Rover model that I am working on.
I made the Animations in MAYA and imported them to UNREAL for animation in the Level Sequencer.
Here I used the Niagara System in Unreal to create some particle FX for the incense tat burns throughout my Sword God environment.
This animation sequence was created in Photoshop for my Vector City Game. It features the Security Crab in full alert mode, preparing to attack as it signals nearby Drones.
These Fireworks Animations were built with Particle Effects in UNREAL Engine for one of my Art Classes but I do plan on using them in game.
This is a Portal Animation I created in UNREAL using Particle Effects.
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