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    • Video
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  • CREATOR
    • Billy Espinosa
  • More
    • Home
    • GAME ART
    • VIDEO & PHOTO
      • Video
      • Photo
    • Motion Graphics
    • CREATOR
      • Billy Espinosa
  • Home
  • GAME ART
  • VIDEO & PHOTO
    • Video
    • Photo
  • Motion Graphics
  • CREATOR
    • Billy Espinosa

B. ESPINOSA BOARDS OBJECTIVES

GAME ART & ANIMATION

Objective 1

Demonstrate and communicate aesthetic skills and choices based on traditional art theories and current game development practices and next generation research.

TRADITIONAL ART

Objective 2

Conceptualize and generate pre-production art assets through pre-visualization and prototypes usable for multiple game platforms.

CONCEPT ART

Objective 3

Create 2D and 3D art assets such as characters, props, textures, environment elements(terrain, ecosystems, architecture and skyboxes), and collision objects for future prototyping (fully optimized) utilizing industry-standard software tools and platform guidelines. 

3D GAME ART

2D GAME ART

Objective 4

Create 2D and 3D keyframed and motion capture character, environmental, and FX animation assets appropriate for use in game projects utilizing industry-standard software tools and platform guidelines. 

ANIMATIONS

Objective 5

Within a production pipeline; adapt, export, integrate, and optimize game art and animation assets(including shaders and lighting) into 2D and 3D game projects within the confines of a project's game engines, tools and other constraints.

INTEGRATION AND DEMOS

Objective 6

Establish collaboration, mentorship and professional leadership skills by working with other disciplines to deliver highly polished and completed projects.

MICE

2D PIXEL GAME PROJECT

UAT SPACE


DIGITAL VIDEO & AUDIO

Objective 1

Design and assemble preproduction materials to complete digital video works, including screenplays, character descriptions and designs, storyboards and shot lists.

SCRIPTS

STORYBOARDS AND PREPRODUCTION

Objective 2

Collaborate with other students in the Production Studio course to produce complete digital cinema projects that exhibit professional quality in terms of camerawork, composition and lighting.

FILM

Objective 3

Integrate composite shots (either visual effects OR motion graphics) into complete works by employing industry standard compositing tools and techniques to produce a digital cinema project that incorporates live action video textured and lit 3D environments and animated or motion-captured CG characters.

CURRENT FILM PROJECTS


Objective 4

Communicate stories and characters through acting, animation and or motion capture.

VOICE OVER & AUDIO

FILM

MICE VIDEO

Objective 5

Edit, mix and color grade digital cinema projects using industry standard non-linear editors and postproduction tools.

CURRENT FILM PROJECTS

Objective 6

Record, edit and mix high quality audio, including location dialogue, background ambiance, sound effects, ADR and music, which are integrated into a complete cinema production.

CURRENT FILM PROJECTS

FILM

Hawthorn & Moon

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